Also by change you end up wanting to use the image angle for anything its good to wrap it mostly later if your trying to use fov and what not. I have a sprite with 8 images and an object that I have created where I assigned the sprite. For player movement collision handling you want to avoid using image_angle variable by using your own variable for the image rotation with the draw_sprite_ext function. How to Animate Sprites in Gamemaker Ask Question Asked 6 years, 11 months ago Modified 6 years ago Viewed 1k times 0 I would like to make my sprite stand still when not moving and animate when keys are pressed. As indicated above, sprites are normally either stored as animated gif files or as strips in PNG files, in which all subimages are placed next to.
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